Hi Rasmus,
did you load it on the machine where the server crashed? The scenefile
handler applies the default strip graphop to the scenegraph did you
disable it this could make a difference.
// This loads the file without any default GraphOp.
SceneFileHandler::the().read(fileName, NULL);
Andreas
Hi Andreas and Marcus
On Fri, 2004-11-05 at 09:46, Andreas Zieringer wrote:
Hi Rasmus,
can you try to write a osb file out just before the crash. Could also be
a problem with the opengl driver.
I think you're right. As Marcus suspected the crash point doesn't lie in
checkchannels.
The server crashes in libGL, so it might be a driver problem :-( There's
no information about the crash other than "0x42355a64 in _nv000032gl ()
from /usr/lib/libGLcore.so.1". Is there any way to debug opengl?
I saved the scene just before the crash, and it loads perfectly in a
different app. Do you want a look at it for any reason, Andreas?
Thanks
/Rasmus
Andreas
Hi
I'm creating a freehand drawing app for a CAVE. So I produce tubes as
lines. As of now I only create one geometry core.
I have encountered a strange problem. When I create the tubes as indexed
geometry the app crashes when the index count is somewhere between 2500
and 2800. However, when I create the tubes by brute force and adding one
vertex for each index (i.e. no shared vertices) the app doesn't crash.
BTW: I use Multicast and the crash is in
GroupMCastConnection::checkChannels() (this call:
_sockets[index].send(&buffer,1);) I haven't tried StreamSock yet to see
if the problem exists there as well.
Does anyone have an idea why I'm not allowed to be economic with my
vertices?
I hope you can help me and tell me what I did wrong ;-)
/Rasmus
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