*blush in ashame* afraid of admit that yes, it was just a matter of mis-placed beginedit... Experience 4 the future...
anyway i have a less obvious question for you: during the develop of the un-clustered version of my app, i extended the skyBackground class to get the texture coordinates of the six faces. It was quite handy because it let me play with the images of the skybox and of the cubemap without having to actually rotate the images themselves. Now if i use the extended code in my client-server app, the client window displays the MyskyBackground correctly, while the servers renders it with the six faces oriented as default (and consequently not matching). How can i pass my extended skybox stuff from client to server? a second question, non client-server related (and sorry for the off topic): i noticed that when using the skybox stuff, even if the six images are correct and correctly rotated, between the six faces appear the line of the cube's edges. While it isn't a critical problem, it is visually bad to see... is it a known topic? Maybe i have made some errors building the scene????? (perhaps engaging some debug stuff). thanks enrico Il mer, 2005-01-12 alle 18:03, Dirk Reiners ha scritto: > Hi Enrico, > > On Wed, 2005-01-12 at 11:45, Enrico Borrione wrote: > > hi all opensg users, > > after some intense fighting with my app, > > i was able to launch the client and the server windows. > > (but only in "StreamSock" mode) > > My geometries appear correctly in the slave windows, > > along with their transformations. > > Now I am trying to change the default solid background > > with a textured skybox, but for now no effort seemed to work. > > Neither my GLSL shaders seem to be xmitted, as the > > geometries are rendered in a depressing black color. > > Is there a way to send these infos from client to server? > > I am following the tutorials quite straightforward, > > for now, so i am not really expert in the subject... > > my apologies if this is an obvious answer, but it's our experience that > 90% of cluster problem are caused by forgotten/mismatched begin/endEdits > (which is part of why we're getting rid of them for the next version). > > So please double check that all changes that you do to FieldContainers > (which is pretty much everything in OpenSG) are bracketed by a > begin/endEdit. > > Hope it helps > > Dirk > > > > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
