Hi Jonathan,
On Wed, 2005-03-30 at 12:58 -0500, Jonathan Bard wrote:
> Hi,
>
> I tried to use bugle, it launches the application but crashes immediately. I
> used gdb to print the stack.
Wait, I've seen that before. What's your filter set? I had to remove
showextensions from my filter set because it dumped core. It's not
necessary anyway, just use this chain:
chain trace
{
filterset log
{
filename "bugle.log"
flush yes
}
filterset showerror
filterset trace
}
> As you see, I also use VRJuggler but the problem seems to be in OpenSG, with
> the
> use of glsl shader.
I would assume so.
> I had to comment these lines while compiling bugle :
> bugle_register_filter_catches(f, GROUP_glBeginQueryARB, stats_fragments);
> bugle_register_filter_catches(f, GROUP_glEndQueryARB, stats_fragments);
>
> Do you think these 2 things (glBeginQueryARB,glEndQueryARB) could be elated to
> the crash?
No, we're not using those.
> Anyway, if you want, I can send you the compressed binary file of my scene
> with
> the 3D texture. I visualized it with Vred and it has the good chunks in it, as
> predicted. I also want to check if my 3d texture is OK so I would like to
> write
> the 3D texture to a file but the dds writing function in Vred is not
> implemented. I managed to write it to a .dat/.raw pair (324 MB for the .raw
> file!) but I don't know how to visualize it...
You can run it through one of the DVRVolume test programs like
testSimpleVolumeNodeRender.cpp. And raw files usually compress very
nicely using gzip, which the current OpenSG version can load directly.
324 MB is pretty big, what's the resolution of your texture?
> Do you have another solution for
> me to see what's in my texture (even if I think it's ok, because I managed to
> write the slices to 2D image files and they are ok)?
> Finally, maybe I can send you my code but I don't really want it, because it's
> getting pretty big, it uses lots of librairies, it's not perfectly well coded
> and it's very "platform-specific".
> But I can send you the few classes that don't work if you want, you would just
> not be able to compile and run.
No, that's ok then. Let's see if we can get bugle to work...
Dirk
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