Hi Marcus,

On Mon, 2005-05-02 at 20:15 +0200, Marcus Lindblom wrote:
> Hmm? .. Are you reffering to render-to-texture with framebuffer objects?

Actually I was referring to Marcus Roth, the cluster master. The number
of Marcusses is getting a little big right now. ;)

> In any case, no, I'm still struggling with some basics, and other stuff 
> (mainly setting up our app & the OpenSG-objects so that everything can 
> be scripted). However, I might have to do some render-to-texture during 
> May, and might go for frame-buffer-objects then, in order to get a fast 
> bloom/glow effect. However, I suspect that my glow-solution won't be 
> general enough for everyone, as I plan to write some special fragment 
> shaders to store overbrightness in the framebuffer alpha, and 
> postprocess that. Anyay, there will be hopefully be some 
> Render2TextureWindow class that you guys could use.

Sounds good. Looking forward to see some cool pictures. 

Yours

        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
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