Hi Dirk,
Sorry, I did a mistake... we are not giving the slices directly to the
ImagePtr, we are creating from the slices a 3D RGBA buffer and we give
it to the ImagePtr (with the methode set()) and we are setting the
parameters of the DVRVolumeTexturePtr. So, we don't use the Texture2D.
I answered too fast yesterday evening after a long bad day...
Vincent
Dirk Reiners a écrit :
Hi Vincent,
On Wed, 2005-07-27 at 19:32 +0200, Vincent Honnet wrote:
Hello Dirk,
Since we are loading 2D slices in order to create 3D volumes with them I
think we are interested in this support of 2D textures in the VolRen.
For that we are using ImagePtr which we give to DVRVolumeTexturePtr with
setImage() and also a setSliceThickness. If you want to remove that then
we will have a problem...
Hm, I'm a little confused now. Do you create an actual 3D Image or do
you feed 2D Images into VolRen? I wasn't aware the latter was possible,
as the DVRVolumeTexture assumes a 3D Image in a number of places.
If you are feeding in a 3D Image the only thing you lose is the ability
to use Volume::textures2D. Is that what you're using?
Thanks
Dirk
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