Hi Oliver,

On Mon, 2005-08-08 at 18:13 +0200, Oliver Kutter wrote:
>
> Thanks, that all worked fine so far, but I don't get the 
> PolygonForeground to work and I don't see my mistake, if I have one.
> But I think I have, because my application crashes at startup. 

Do you have a core or a debug log that would show where exactly it
crashes?

> Anyway, 
> the PolygonForeground usage seems a bit strange to me, because of the 2d 
> positions and the 3d texture coordinates.

Well, it's meant to be used to draw images in the foreground, so 2D
coordinates is all it needs. The 3D texcoords are primarily for Cubemaps
and animated textures.

> Here is my code. (I've tried an ImageForeground instead of the 
> PolygonForeground, that worked fine, but this does not!)
...
> // ------------

I see you don't do any begin/endEdits, or did you just remove them
before posting? You should have begin/endEdit blocks around the FC
changes that you do, or behavior is pretty much undefined. Can you
please add those and if it still crashes, send us some kind of stack
trace?

> I think, this should be the last of this emails.

I hope you're going to send at least one more with some pictures of hwo
it works. ;)

> And thanks for the help.

NP, my pleasure. People that push the system are important. You're
pushing in an unusual direction (or at least a direction the system was
really not designed for), but it's good to know about it for future
reference.

Yours

        Dirk




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