Hi Terry,

Yes, I'm sure, that the names are correct (thanks to copy and paste).
But I have found another thing. Is it for the shader very important, what kind of min and mag filter I use? I was using GL_LINEAR_MIPMAP_NEAREST and set it to GL_NEAREST. I'm testing now, but everything looks better than before.

bye
Oliver
Terry Welsh schrieb:

If you are not setting up your uniforms correctly, you could be
accessing the wrong texture. I have seen this happen many times. Make sure the sampler names in your setUniformParameter calls are
spelled exactly like the samplers in your shaders.


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