Hi Oliver,

On Fri, 2005-08-19 at 21:17 +0200, Oliver Kutter wrote:
> Hi Terry,
> 
> Yes, I'm sure, that the names are correct (thanks to copy and paste).
> But I have found another thing. Is it for the shader  very important, 
> what kind of min and mag filter I use?
> I was using GL_LINEAR_MIPMAP_NEAREST and set it to GL_NEAREST. I'm 
> testing now, but everything looks better than before.

Hm, if you use floating-point textures it might. Those don't support
mipmaps on almost all hardware. Normal textures should be fine.

        Dirk




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