Hi Dirk
Dirk Reiners schrieb:
Hi Oliver,
On Thu, 2005-08-25 at 12:46 +0200, Oliver Kutter wrote:
OK, that worked fine, and I have created an image (.dat / and .raw
automatically) and saved it to disk. But when I want to load it again, I
get a warning.
Are you using 2D or 3D images? If 2D I would use MTD instead of DAT, as
that is designed for volume data. And DAT doesn't support float images
right now, which is the reason for your other problems. Sorry for the
confusion.
Yes, I'm using 2D textures. I tested it and now it really works fine.
I hope, I can use it as 64bit float texture in the shader!
But...
The one thing is, I don't know anything about this format (MTD), do you
have some references for me?
The other thing is, I have tested it with the dailybuild 2005-08-25 and
it works correctly.
But with OpenSG 1.4 it doesn't work. Have you changed something in 1.6
in terms of MTD?
bye
Oliver
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