>       manipulatorNode = Node::create();
> 
>       manipulatorTr = Transform::create();
>       Matrix manMatrix;
> 
>       beginEditCP(manipulatorTr);
>               manipulatorTr->setMatrix(manMatrix);
>       endEditCP(manipulatorTr);


After checking with the testManipulators.cpp I inserted

manMatrix.setIdentity();
manMatrix.setTransform( Vec3f(1.0f, 1.0f, 1.0f) );

and since then the object seems to rotate around the x-axis.
What is this supposed to mean? Doesn't the Matrix
constructos initialize to identity?

Regards,

  Toni



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