> manipulatorNode = Node::create(); > > manipulatorTr = Transform::create(); > Matrix manMatrix; > > beginEditCP(manipulatorTr); > manipulatorTr->setMatrix(manMatrix); > endEditCP(manipulatorTr);
After checking with the testManipulators.cpp I inserted manMatrix.setIdentity(); manMatrix.setTransform( Vec3f(1.0f, 1.0f, 1.0f) ); and since then the object seems to rotate around the x-axis. What is this supposed to mean? Doesn't the Matrix constructos initialize to identity? Regards, Toni ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
