> manMatrix.setIdentity();
> manMatrix.setTransform( Vec3f(1.0f, 1.0f, 1.0f) );
>
> and since then the object seems to rotate around the x-axis.
> What is this supposed to mean? Doesn't the Matrix
> constructos initialize to identity?
yepp, it seems to work only with a matrix
containing a translation... :-/ Strange...
Regards,
Toni
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