Hi Thomas, > Besides the ColorMaskChunk you'll have to assure that your occluder gets > rendered to the depth buffer before the other objects.
yes indeed.... > But no idea how to do this. There's the DepthFirstAction and > PriorityAction - sounds like the right direction but I have no clue how > they work actually ;) The class doc doesn't help much, would appreciate a link or an example on how the concept of DepthFirstAction/PriorityAction is supposed to work. Regards, Toni ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
