Hi Thomas,

> Besides the ColorMaskChunk you'll have to assure that your occluder gets
> rendered to the depth buffer before the other objects.

yes indeed....

> But no idea how to do this. There's the DepthFirstAction and
> PriorityAction - sounds like the right direction but I have no clue how
> they work actually ;)

The class doc doesn't help much, would appreciate a 
link or an example on how the concept of DepthFirstAction/PriorityAction
is supposed to work.

Regards,

  Toni



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