Hi Dirk, > > thank you for the hints, thing work much better with these > > setting, but there's still a big problem. > > > > I see the polygons sorted corretly only if I use the default > > perspective camera of the SimpleSceneManager. It definitely > > get's screwed when I use my MatrixCamera !!! Please help > > me getting rid of this problem. What should I do? Should > > I inherit the SimpleSceneManager and replace the camera with > > an inherited PerspectiveCamera? Does the depth sorting somehow > > assume a right/left/some hand coordinate system? > > The depth sorting is based on just transforming the center of the > bounding volume of the core by the product of its toWorld and the > Camera's modelview matrix. This should work fine with a MatrixCamera, > under the assumption that the projection part of the Camera really only > contains the projection and no other transformation (like a rotation or > translation).
mh.... Here's my projection matrix: 3.326 0.000 -0.025 0.000 0.000 4.542 0.2167 0.000 0.000 0.000 1.002 -20.00 0.000 0.000 1.000 0.000 Don't see any translation/rotation, perhaps some swapped axis... > Where do you get your projection matrix from? > >From Hiro's camera_para.dat :-( Cheers, Toni ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
