Hi Dirk, > > mh.... Here's my projection matrix: > > > > 3.326 0.000 -0.025 0.000 > > 0.000 4.542 0.2167 0.000 > > 0.000 0.000 1.002 -20.00 > > 0.000 0.000 1.000 0.000 > > > > Don't see any translation/rotation, perhaps some swapped axis... > > No, that looks ok, although the Z-axis looks a little weird. I'm a > little lost here.
yepp, it´s inverted. > > > > > Where do you get your projection matrix from? > > > > > > > From Hiro's camera_para.dat :-( > > Can you put up some screenshots that show what it looks like in Vred and > in your own program? It might be something else (like z-buffer precision > issues or so), so we might be barking up the wrong tree. I already excluded z-buffer precision as the cause. I´ll try to set-up a demo to demonstrate the problem. Bye, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
