Hello Matthias,

> maybe you could send a minimal osb file with the shader to me or andreas
> and we will have a look into it. Without the file it will be hard to
> find out what is going on, on my pc with x600 graphics I sometimes
> experience problems with typical scenes (big but without shaders) and I
> tend to ript it out within the next weeks when the 512mb version of the
> gtx7800 is available.

Hehe... I understand, I'm getting a bit fed up of ATI's slow driver support on
Linux so I'll probably go that route too when I upgrade in the beginning of
2006...

Here's a scene with just a sphere and a (very) minimal shader. Now, I'm at
school now so I can't check if my program segfaults with that scene at home,
but I expect it will since I've tried that shader before in another (slightly
larger) scene and it segfaulted, and when I removed the shader it worked fine.

I'm also sending you the slightly larger scene. That one, I know it segfaults at
home, I tried it last night. Note that you'll have to zoom into the sphere to
see the smaller sphere with the shader on it. (the scene was made before I got
the SkyBackground working, so I was using a big sphere) The one-before-last
material in the list has the SHLChunk.

(I just checked the file size for that second scene, and I think I'll send it to
you off-list...)

If you could try them, I would appreciate. Note that even at home (on my ATI
card) that scene works in vred, just not in my own program, which is what's got
me stumped.

Thanks in advance,

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org

Attachment: waverider.osb.gz
Description: GNU Zip compressed data

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