Hi Antonio,

On Sun, 2005-11-20 at 12:44 +0100, antonio_lioy wrote:
> Hi guys, I've a problem (quite stupid)about navigation in a two wall 
> cave environment. I'm using a single MultiDisplayWindow to split my
> scene on the two walls (we're working in stereo, so we have a total of
> 4 servers working on each viewport). I'm using a
> ProjectionCameraDecorator for each wall on the same camera.
> The problem is that I need a navigation window in which I'd like to
> see the whole scene that is split on the walls. Now, May I use a
> single camera to do all the work or I need a second one for navigation
> purpose? 

If you want to see the same view that the hypothetical cave viewer would
see one should work just fine.

> If I choose a clientWindow for my MultiDisplayWindow I see the two
> views shrinked on my window.

I'm not sure I understand you here. How do you choose a clientWindow? 

> I tried to create a new viewport for the Navigation window and I set  
> the main camera (and not a decorator) as the associed camera I see
> just a part of the whole scene (the one on the frontal wall). Where
> should I place the camera? Do I need to set different parameters (fov,
> aspect) or something? Sorry for not being very clear...

Hm, what did you expect to see? If your navigation is set in a way that
the Camera points points towards the front face of the cave, that's what
I would expect to see. If you want to see more you could use a separate
MatrixCameraDecorator that moves the Viewpoint back a little to simulate
a camera behind the viewer.

Hope it helps

        Dirk




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