Hello all,
I'm using the TextTXF to generate text information on my 3D scene.
I was wondering if the "textureWidth" of the OSG::TextTXFParam was really used because the texture size does not change when I change the textureWidth from 512 to 32 (actually I always get the same boundingBox for the OSG::TextTXFFace wich uses the TextTXFParam ) .

And so, as the texture is pretty big for me i have to make a big scale on it, and the mipmapping it's killing the "beauty" of the texture.

Thank you,
Regards
Xavier


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