Hello all,
I'm using the TextTXF to generate text information on my 3D scene.
I was wondering if the "textureWidth" of the OSG::TextTXFParam was
really used because the texture size does not change when I change the
textureWidth from 512 to 32 (actually I always get the same boundingBox
for the OSG::TextTXFFace wich uses the TextTXFParam ) .
And so, as the texture is pretty big for me i have to make a big scale
on it, and the mipmapping it's killing the "beauty" of the texture.
Thank you,
Regards
Xavier
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