Which optimizations does OpenSG scenegraph implement?
In particular I'm interested in hidden surface removal and frustum culling. May 
I assume that OpenSG will draw only the part of the scene that I'm looking or I 
should implement my own routines (as space partioning ones to reduce the amount 
of data rendered)?

thanks a lot.

Esimio prof. Antonio Lioy

Ciao Yosef!! Ma sei tu?



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