Thanks for the help you give me but I need a little more:

1: If I set the core of a camera beacon to the transform core of an object A on 
the scene, the camera will move together with the object. If I add a new 
Transform node just below the one that's moving the object and the camera, what 
happens? I guess I should be able to just transform the object without 
affecting the camera, right? If not, where should I put the new transform node 
to affect the object but not the camera?

2: If I need to scale the model before doing any transformation, where would 
you suggest would be better put the scaling transform for best performance? Is 
there a way to apply the transform to the vertex data once and for all?

Thanx a lot

Esimio prof. Antonio Lioy



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