Thanks for the help you give me but I need a little more: 1: If I set the core of a camera beacon to the transform core of an object A on the scene, the camera will move together with the object. If I add a new Transform node just below the one that's moving the object and the camera, what happens? I guess I should be able to just transform the object without affecting the camera, right? If not, where should I put the new transform node to affect the object but not the camera?
2: If I need to scale the model before doing any transformation, where would you suggest would be better put the scaling transform for best performance? Is there a way to apply the transform to the vertex data once and for all? Thanx a lot Esimio prof. Antonio Lioy ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
