Hi Marcus,
Andreas Zieringer wrote:
Hi Marcus,
Can you try to add begin/endEditCP around the cm->subChunk and
cm->addChunk perhaps this helps.
The findChunk() problem has disappeared, regardless of that. It was very
repeatable until I mucked around with it a bit and now I don't get the
warning anymore.
Anyway, I don't get the error and the other material problem I had is
still there. (a TextureChunk in slot 1 of one material is sometimes
applied in other materials, depending on rendering order, i.e. camera pos )
can you write your scene as a osb file out? So I could look into it.
Andreas
P.S. In ChunkMaterial::find(), the ++index operation is inside the
if-clause. Is that really correct?
No that's correct it is a special undocumented feature. If you have
several chunks of the same type with a AutoSlotReplace slot in a
material you can search these via index.
Ah. Neat. :)
/Marcus
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log
files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users