Hi Xavier,

for global lights you have to create a scenegraph like this:

Light1
  \
 Light2
   \
  Light3
    \
   scene
    /\

And if you want to have support for more than 8 light sources call

renderAction->setLocalLights(true)

Andreas


Hi andreas

Andreas Zieringer a écrit :

Hi Xavier,

do you have a small example osb file to reproduce this? The light sources in OpenSG are local light sources so they only lit there children.

Actually i don't have a small example to reproduce this, it's a big scene with lots of configuration files... Anyway, is there a way to transform my light on global light and not local, or something to disable the "light" culling ?
thanks
Xavier

Andreas

Hello all,
I have juste changed the version of opensg, from the 1.6 to the CVS version and it seems that the render of the light as changed a little. here is a screenshot of the modification : http://www.irisa.fr/siames/GENS/xlarrode/osgLightError.png I have seen on the osg commit couple of change like a "Fixed culling of light's children" wich can be a possibilitie.

If you have other ideas ?

Thanks
Xavier




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