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Hello, I’m having a problem with an underwater
simulation we are doing. We load a fish model for each kind of fish and then
create multiple copies of each model by extracting its geometry. Now we try to
animate the fish with shaders (one materialgroup above all fish) which worked
fine so far, but all fish are of course animated synchronously. What we want to
do now is to give each fish its own shader material so that we can set the
shader parameters unique for each fish. The problem is, it seems to not work
when the fish model is loaded only one time (loading it several hundred times
would be a waste of memory). If we do it this way, the shader of one fish is
applied to each fish of the same kind.
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