> > the new ShadowViewport supports many different shadow techniques like
> > soft, perspective and many more. It is faster and handles more than
> > one
> > light sournce in a pass. One really nice feature is you don't have to
> > tweak your own shader code anymore to get the shadows. There is no
> > active stereo support right now but I will try to add this on friday.
> 
> Hi,
> 
> willst Du quad-buffer support in den ShadowViewport einbauen?

ja bitte bitte!!!! Oder gibt's da ein Problem?

;)

  Toni


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