> > the new ShadowViewport supports many different shadow techniques like > > soft, perspective and many more. It is faster and handles more than > > one > > light sournce in a pass. One really nice feature is you don't have to > > tweak your own shader code anymore to get the shadows. There is no > > active stereo support right now but I will try to add this on friday. > > Hi, > > willst Du quad-buffer support in den ShadowViewport einbauen?
ja bitte bitte!!!! Oder gibt's da ein Problem? ;) Toni ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
