>> The problem with all systems is that you need to handle ordering of >> update dependencies somehow. I.e. first update transforms from time & >> data, then compute skinning and/or setup shader constants. Adding >> normalization/tangent space and other derived data to this makes it even >> trickier. Usually, we solve such things by create a directed graph from >> each objects dependency and sorting that to get an update order (this is >> only done when the ordering is dirty.) > > just my 0.02$. As OpenSG keeps track of what changed a light, observer > based approach might be not so uninteresting.
hi gerrit how far are your collada I/O "experiments"? is the code in the cvs? i'm only interested in model and shader data import/export. thanks & regards, simon ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users