Allen Bierbaum wrote:
> Marcus Lindblom wrote:
>
>   
>> Nice writeup.
>>
>> The whole FieldContainers framework 
>> (factory/serialization/aspect/reflection/plugins) seems to be worthy to 
>> mention. (I'm almost thinking of switching to that for our entire app, 
>> esp physics thread aspect handling.) Pluggable Image/Scene loaders might 
>> be nice to mention, although it's pretty standard for any scene graph 
>> system.
>>
>> This has me thinking that it should be possible to adapt fcdProcess to 
>> emit boost::python bindings for Fields, so that we get something really 
>> spiffy that handles a lot of stuff for free (with this framework not 
>> having to belong to a graphics system).
>>  
>>
>>     
> I hadn't really thought about using fcdProcess to do this.  It may work, 
> but what I was really hoping was that with OpenSG2 we could put a 
> framework in place with the fc's (once they stabalize) to just use the 
> reflective interface to automatically discover and create the python 
> class definitions at run-time.
>   
That would be nice, yes. But this 'reflective interface' (of which I 
have little knowledge at the moment) is it the fields or a 
member-function binding, similarish to boost::python?
> Right now what I am doing is much more brute-force and uses py++ to 
> generate bindings for everything using the "user API".   (see: 
> https://realityforge.vrsource.org/view/PyOpenSG/WebHome)
>
> In other words I don't interface to the fields at all.  I think it would 
> be possible but it doesn't seem to be the "real" interface for OpenSG 
> and after talking with Dirk I realized that there are places in the code 
> where using only the field container interface will not work because the 
> code needs the side-effects that happen as a result of calling the 
> user-api interface instead.
>   
Indeed. I was thinking that you'd have this tool (fcdProcess or 
something else) that produced the boost::python code for all functions 
in the XXXBase-class.

That way, you only would have to worry about binding stuff you add 
yourself. Which would be kind-of neat. 

Anyway, I'd love to try throwing SWIG at OpenSG and see what happens as 
well. .. Later.. after..  :)

Cheers,
/Marcus

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