Hi openSg folks, i managed to build the two points of my client server application. My final objective is having the client dispatching commands to a single server rendering in quad buffer stereo.
I set up the scene as usual, Using two shadowVieports, one with the left buffer enabled, the other with the right one enabled. I added the 2 viewports to the MultiDisplayWindow and set the glut server to do stereo, with a simple glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO); The problem is that the remote right buffer is not used. All I can see in the right channel is black (while the left eye flicker correctly). Are there any particular commands I shall issue to the remote renderAction or to the MultiDisplayWindow to make my applications run with Stereo? Thanks a lot Enrico ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
