Hi openSg folks,

i managed to build the two points of my 
client server application.
My final objective is having the client
dispatching commands to a single server 
rendering in quad buffer stereo.

I set up the scene as usual,
Using two shadowVieports, 
one with the left buffer enabled,
the other with the right one enabled.
I added the 2 viewports to the MultiDisplayWindow
and set the glut server to do stereo,
with a simple glutInitDisplayMode( GLUT_RGB |
GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO);

The problem is that the remote right buffer is not used.
All I can see in the right channel is black (while the left
eye flicker correctly). Are there any particular commands
I shall issue to the remote renderAction or to the 
MultiDisplayWindow to make my applications run with
Stereo?

Thanks a lot
Enrico


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