Hi there andreas and all osg users: After some struggling setting up scene with stereo, shadows and cluster alltoghether, I have still a little problem:
While my indoor scene seen from the inside looks correct, with nice smooth shadows, if I look at it from on top the ceiling, I have noticed that the shadows casted from the main light are visible in "transparece". How is that possible? I attach a screenshot of my scene with the point of view a little higher than the ceiling. I'd expect to see a flat white surface... tahnks E. > -----Messaggio originale----- > Da: [EMAIL PROTECTED] [mailto:opensg-users- > [EMAIL PROTECTED] Per conto di Andreas Zieringer > Inviato: venerdì 17 novembre 2006 18.26 > A: [email protected] > Oggetto: Re: [Opensg-users] R: R: Still on remote stereo application: no > right buffer > > Hi Enrico, > > just put the objects that shouldn't cast shadows under a different light > source and set the shadowIntensity to zero. Don't forget to enable local > light sources support via renderaction->setLocalLights(true) > > L1 (shadowIntensity 0.5) L2 (shadowIntensity 0) > / \ / > indoor stuff room > > Andreas > > > Hi Andreas, > > > > i made some more tests with my application and here is what I've been > able > > to understand: > > > > If I use just the two ShadowViewports with a gradient background all > runs as > > expected. > > > > If I set the background to passivebackground, it starts to behave > > unpredictably (for what I can tell the server does not clean up the > > depth/color buffers after the rendering). > > > > I am using the passive background because I am rendering an indoor scene > and > > so the ceiling stuff must stay in a separate viewport to avoid it from > > casting shadows (is there a more simple way to avoid it from casting > shadows > > while keeping it in the same viewport with the rest of the scene?) > > > > Thanks in advance and good W/e > > E. > > > > > > > >>-----Messaggio originale----- > >>Da: [EMAIL PROTECTED] [mailto:opensg-users- > >>[EMAIL PROTECTED] Per conto di Andreas Zieringer > >>Inviato: giovedì 16 novembre 2006 20.41 > >>A: [email protected] > >>Oggetto: Re: [Opensg-users] R: Still on remote stereo application: no > >>right buffer > >> > >>Hi Enrico, > >> > >>which shadow viewport are you using the old one ShadowMapViewport or the > >>new much more advanced ShadowViewport? For the new one active and > >>passive stereo should work. > >> > >>Andreas > >> > >> > >>>After a little debug on my application, > >>>I narrowed the problem context: > >>>If I disable the shadows of the viewports with > >>> > >>>m_pMainShVprt->setShadowOn(false); > >>>m_pMainShVprtRight->setShadowOn(false); > >>> > >>>both the stereo buffers are drawn correctly. > >>>If I turn on either of them the problem reappears. > >>>Does anyone has come across this issue before? > >>> > >>>I gave a quick look at the shadowviewport code > >>>And from what I can tell if shadows are disabled, > >>>The scene is rendered like the viewport was a > >>>simple StereoBufferViewport.. > >>> > >>>thanks > >>>E. > >>> > >>> > >>> > >>>>-----Messaggio originale----- > >>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- > >>>>[EMAIL PROTECTED] Per conto di Enrico > >>>>Inviato: giovedì 16 novembre 2006 11.47 > >>>>A: [email protected] > >>>>Oggetto: [Opensg-users] Still on remote stereo application: no right > >>>>buffer > >>>> > >>>>Hi openSg folks, > >>>> > >>>>i managed to build the two points of my > >>>>client server application. > >>>>My final objective is having the client > >>>>dispatching commands to a single server > >>>>rendering in quad buffer stereo. > >>>> > >>>>I set up the scene as usual, > >>>>Using two shadowVieports, > >>>>one with the left buffer enabled, > >>>>the other with the right one enabled. > >>>>I added the 2 viewports to the MultiDisplayWindow > >>>>and set the glut server to do stereo, > >>>>with a simple glutInitDisplayMode( GLUT_RGB | > >>>>GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO); > >>>> > >>>>The problem is that the remote right buffer is not used. > >>>>All I can see in the right channel is black (while the left > >>>>eye flicker correctly). Are there any particular commands > >>>>I shall issue to the remote renderAction or to the > >>>>MultiDisplayWindow to make my applications run with > >>>>Stereo? > >>>> > >>>>Thanks a lot > >>>>Enrico > >>>> > >>>> > >>>>---------------------------------------------------------------------- > - > >> > >>-- > >> > >>>>Take Surveys. Earn Cash. Influence the Future of IT > >>>>Join SourceForge.net's Techsay panel and you'll get the chance to > share > >>>>your > >>>>opinions on IT & business topics through brief surveys - and earn cash > >>>> > >> > >>http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDE > V > >> > >>>>_______________________________________________ > >>>>Opensg-users mailing list > >>>>[email protected] > >>>>https://lists.sourceforge.net/lists/listinfo/opensg-users > >>> > >>> > >>> > >>>----------------------------------------------------------------------- > - > >> > >>- > >> > >>>Take Surveys. Earn Cash. 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