Hi Andreas,

i made some more tests with my application and here is what I've been able
to understand:

If I use just the two ShadowViewports with a gradient background all runs as
expected.

If I set the background to passivebackground, it starts to behave
unpredictably (for what I can tell the server does not clean up the
depth/color buffers after the rendering).

I am using the passive background because I am rendering an indoor scene and
so the ceiling stuff must stay in a separate viewport to avoid it from
casting shadows (is there a more simple way to avoid it from casting shadows
while keeping it in the same viewport with the rest of the scene?)

Thanks in advance and good W/e
E.


> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> [EMAIL PROTECTED] Per conto di Andreas Zieringer
> Inviato: giovedì 16 novembre 2006 20.41
> A: [email protected]
> Oggetto: Re: [Opensg-users] R: Still on remote stereo application: no
> right buffer
> 
> Hi Enrico,
> 
> which shadow viewport are you using the old one ShadowMapViewport or the
> new much more advanced ShadowViewport? For the new one active and
> passive stereo should work.
> 
> Andreas
> 
> > After a little debug on my application,
> > I narrowed the problem context:
> > If I disable the shadows of the viewports with
> >
> > m_pMainShVprt->setShadowOn(false);
> > m_pMainShVprtRight->setShadowOn(false);
> >
> > both the stereo buffers are drawn correctly.
> > If I turn on either of them the problem reappears.
> > Does anyone has come across this issue before?
> >
> > I gave a quick look at the shadowviewport code
> > And from what I can tell if shadows are disabled,
> > The scene is rendered like the viewport was a
> > simple StereoBufferViewport..
> >
> > thanks
> > E.
> >
> >
> >> -----Messaggio originale-----
> >> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> >> [EMAIL PROTECTED] Per conto di Enrico
> >> Inviato: giovedì 16 novembre 2006 11.47
> >> A: [email protected]
> >> Oggetto: [Opensg-users] Still on remote stereo application: no right
> >> buffer
> >>
> >> Hi openSg folks,
> >>
> >> i managed to build the two points of my
> >> client server application.
> >> My final objective is having the client
> >> dispatching commands to a single server
> >> rendering in quad buffer stereo.
> >>
> >> I set up the scene as usual,
> >> Using two shadowVieports,
> >> one with the left buffer enabled,
> >> the other with the right one enabled.
> >> I added the 2 viewports to the MultiDisplayWindow
> >> and set the glut server to do stereo,
> >> with a simple glutInitDisplayMode( GLUT_RGB |
> >> GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO);
> >>
> >> The problem is that the remote right buffer is not used.
> >> All I can see in the right channel is black (while the left
> >> eye flicker correctly). Are there any particular commands
> >> I shall issue to the remote renderAction or to the
> >> MultiDisplayWindow to make my applications run with
> >> Stereo?
> >>
> >> Thanks a lot
> >> Enrico
> >>
> >>
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