Weird, it's only giving problems with one texture(a simple tree).
The rest of our textures are working.

On 03/01/07, Marcus Lindblom <[EMAIL PROTECTED]> wrote:

You have a different card/driver than at home, and OpenSG warnd you that
some functions it could use are not there, so you might not get what you
expect (visually or performance-wise).

Your textures are likely not 3D-textures, so that function doesn't
affect your app. (However, if you tried, you may get some trouble).

The other functions are also "advanced" functions that are not supported
by all cards/drivers, but may give a performance boost to dynamic
geometry if used. (I think OpenSG automatically uses those if available,
and fall backs to simpler means if not.)

Cheers,
/Marcus

Frederik Didden wrote:
> hey,
>
> I get the following warnings when I try to run my application.
>
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glTexSubImage3DEXT' for Window 0A5E61A0.
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glGenBuffers' for Window 0A5E61A0.
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glDeleteBuffers' for Window 0A5E61A0.
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glBindBuffer' for Window 0A5E61A0.
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glBufferData' for Window 0A5E61A0.
> WARNING:  Window::getFunctionByName: Couldn't get function
> 'glBufferSubData' for Window 0A5E61A0.
>
> I'm compiling and running the application from an other computer.
> When I try to run the application at home it works like a charm.
>
> Now some textures are displayed wrongfully.
>
> Does anyone know what is causing this behaviour ?
>
> Thanks in advance.
>         Frederik
>
>
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