hi christoph

> I've been working with OpenSG for some months now, building a VR-tool for a
> microassembly station during my diploma thesis here at the "Swiss Federal
> Institute of Technology" in Zürich.

same place, same tools ;)

> I am using one of the recent OpenSG cvs builds (from last week). In my
> project I use a GUI created with Qt and Qt-Designer Version 4.2.1. 
> Furthermore I have a plugin widget for the designer which creates a graphical
> widget to render OpenSG content into the GUI. (SGWidgetPlugin returns "class
> SGWidgetOSG : public OSG::OSGQGLWidget" to designer ). -> In SGWidgetOSG I
> use my own helper classes (which themselfs use OpenSG) to perform setting up
> the scenegraph, picking, navigating and so forth... (because the
> OSG::SimpleSceneManager is a little bit to restrictive for me). I managed to
> get my plugin showing up in designer, so it can be used just like any other
> widget in designer. (Designer even shows the OSG::Viewport with a gradient
> background I setup in my widget).

i cannot respond directly to your problems, but i have a similar setup. i'm 
also 
working on a Qt4 application which uses OpenSG from cvs. however, i do not use 
designer.

i never managed to compile OpenSG with Qt4 support, so i could not use the 
predefined OpenSG-Qt widgets. but there is a well working fallback solution: i 
compiled OpenSG without Qt support and used the PassiveWindow together with a 
QGLWidget from Qt4 to create my own OpenSG widget. this takes very little 
effort.

there is even the possibility to use OpenSG with Qt _3_ support in the above 
setup. then you'll still be able to use fcdEdit etc...

hopefully, i'm not missing the point completely here ;-)

cheer[s]

ps: feel free to contact me offlist, it seems we're working not that far apart 
:)

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