>> Aron Bierbaum wrote: >> > I am trying to port ossimPlanet to use OpenSG instead of >> > OpenSceneGraph. So I need to have transforms that can store values on >> > the global scale. I do realize that OpenGL hardware uses >> > float-precision, but I don't know of a better way to address my >> > problem. Does anyone have any ideas? >> >> The double matrices are one part, but I would be more worried about the whole >> database/paging part of OSG that OpenSG doesn't have right now. What are >> thinking of doing about that? >> >> Dirk >> We are thinking that all the nifty OpenSG support for multi-threading should come in very handy. :)
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