>> Aron Bierbaum wrote:
>>  > I am trying to port ossimPlanet to use OpenSG instead of
>>  > OpenSceneGraph. So I need to have transforms that can store values on
>>  > the global scale. I do realize that OpenGL hardware uses
>>  > float-precision, but I don't know of a better way to address my
>>  > problem. Does anyone have any ideas?
>>
>> The double matrices are one part, but I would be more worried about the whole
>> database/paging part of OSG that OpenSG doesn't have right now. What are
>> thinking of doing about that?
>>
>>         Dirk
>>     
We are thinking that all the nifty OpenSG support for multi-threading 
should come in very handy. :)

-Allen

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