Hi Aron,

Aron Bierbaum wrote:
> 
> This solution is interesting, since some of the Transforms could be
> DoubleTransforms would all of the render traversal code need to change
> to enable doubles? Can you think of a way to allow the use of doubles
> when needed, but use floats by default for speed.

The immediate idea is to have a second path for volumes and matrices that is 
double based and only use that path inside the Camera calculations. The nice 
aspect of that is that if needed we can switch other pieces of the code to 
doubles fairly easily. But I haven't fully thought it through, so comments 
welcome.

>> The double matrices are one part, but I would be more worried about the whole
>> database/paging part of OSG that OpenSG doesn't have right now. What are
>> thinking of doing about that?
> 
> Yep, this is going to be something interesting that we are going to
> need to do also.:)

Yup. ;)

        Dirk

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