Dirk Reiners wrote:
>       Hi Aron,
>
> Aron Bierbaum wrote:
>   
>> This solution is interesting, since some of the Transforms could be
>> DoubleTransforms would all of the render traversal code need to change
>> to enable doubles? Can you think of a way to allow the use of doubles
>> when needed, but use floats by default for speed.
>>     
>
> The immediate idea is to have a second path for volumes and matrices that is 
> double based and only use that path inside the Camera calculations. The nice 
> aspect of that is that if needed we can switch other pieces of the code to 
> doubles fairly easily. But I haven't fully thought it through, so comments 
> welcome.
>   
It seems like we would need to use the doubles path everywhere.  Said 
another way, why would camera calculations be the only place that this 
is needed.  Wouldn't we also need it with the bounding volumes in 
general since the verts in the geom cores are going to be doubles.  It 
seems like if we used floats for the bounding volumes in this case, then 
things like ray intersection detection would be broken.

Has anyone successfully used OpenSG with double precision?

-Allen

>   
>>> The double matrices are one part, but I would be more worried about the 
>>> whole
>>> database/paging part of OSG that OpenSG doesn't have right now. What are
>>> thinking of doing about that?
>>>       
>> Yep, this is going to be something interesting that we are going to
>> need to do also.:)
>>     
>
> Yup. ;)
>
>       Dirk
>
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