Hello Simon,

use a multipassmaterial, with two materials as submaterials. The first 
one is the regular shader material, the second one is a copy of the 
first one with an additional polygon chunk.

Best regards

Matthias

On Wednesday 07 February 2007 15:13, Simon Haegler wrote:
> osghello
>
> how do i render objects with wireframes on top of the shaded
> polygons? i tried to add two polygonchunks to my material, one with
> GL_FILL, the other with GL_LINE... this does not work, the last chunk
> added always determines the rendering, how can i combine these two
> chunks? do i need a multipass material? or do i need two make two
> passes in my draw method, with material switching in between?
>
> any hack is appreciated! you know, eurographics is on our
> doorsteps...
>
> cheers,
> simon
>
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