Matthias Stiller wrote:
> Hello Simon,
>
> On Wednesday 07 February 2007 17:14, Simon Haegler wrote:
>   
>>> use a multipassmaterial, with two materials as submaterials. The
>>> first one is the regular shader material, the second one is a copy
>>> of the first one with an additional polygon chunk.
>>>       
>> thanks for all the answers. MultiPassMaterial works great.
>>
>> related question: how do i disable one of the added materials to
>> toggle the wireframe?
>>
>> cheers,
>> simon
>>     
>
> todays solution would be to remove the material in question from the 
> multipass material or to put a SwitchMaterial above like this and 
> change the choice field of the SwitchMaterial:
>
> SwitchMaterial
> - MultipassMaterial
>   - ShadedMaterial
>   - WireframeMaterial
> - ShadedMaterial
>
> Tomorrow's solution would be to add this functionality and submit it ;-)
Yup. The Multipassmaterial/switchmaterial could be unified. (Just as 
you'd might want a bitmask on SwitchGroup.)

/Marcus

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