Hi Eric,

I had the statistics feature of the simple scene manager put to true
i.e.: SimpleSceneMgr->setStatistics( true );

That's what I meant with statistics.
Disabling that didn't change anything, the results remained stable.

Yoou can find the full source code for the OpenSG text here
http://www.uni-koblenz.de/~schmecko/10loading.cpp

It's simply a modification of a tutorial.

The source code for the OpenSceneGraph Test is here:
http://www.uni-koblenz.de/~schmecko/osgviewer.cpp

Also just a simlpe modification of an example.

If you have any ideas how to improve the test, please let me know!

Cheers,
Daniel



On 09/03/07, Eric Maslowski <[EMAIL PROTECTED]> wrote:
> Hi Paul,
>   Can you give a little more information about your tests, such as which
> stats were outputted and to where (console, screen, etc.)? We've found that
> heavy printing of stats to the console is very expensive and could make
> those numbers biased. Could you do a quick comparison of OpenSG without
> stats?
>
> E.
>
> ---
> Eric Maslowski
> Research Computer Specialist
> University of Michigan 3D Lab
>
> Autodesk 3D Studio Max Certified Trainer
>
> email:  [EMAIL PROTECTED]
> office: 734-615-9699
> mobile: 734-730-9904
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Wickeroth
> Sent: Friday, March 09, 2007 12:38
> To: [email protected]; Paul Benölken
> Subject: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
>
> Hi,
>
> I just did some tests on OpenSG and OpenSceneGraph to find out which
> better suits my needs (Performance) So I wrote some little testing
> programs, loaded a VRML or an OBJ file (OpenSceneGraph doesn't seem to
> support VRML) and measured the framerates.
>
> You can find the results here:
> http://www.uni-koblenz.de/~schmecko/Seite.htm
>
> As a basic file I used the tie.wrl that comes with OpenSG. To create
> larger scenes I simply multiplied the number of the tie-fighters in
> the scene (up to 729= 9*9*9). Since OpenSceneGraph doesn't seem to
> support VRML I converted the files into the .obj-format. I tested both
> (wrl and obj) with OpenSG.
>
> Some things were pretty strange.
> First of all OpenSceneGraph was sometimes twice as fast as OpenSG
> (tie243.wrl), which I did not expect. I tried to match the setups as
> closely as possible given the short time I had. But even if there was
> a slight advantage for OpenSceneGraph, the results seem odd to me.
>
> Secondly, OpenSG 1.8 seems to be slower than OpenSG 1.6. But this I
> cannot really say, because with OpenSG 1.6 I only built my code
> myself, and used the precompiled binaries from the web. With OpenSG
> 1.8 I compiled everything myself, inlcuding the OpenSG libraries, with
> the VS 8.0 compiler.
>
> I would be glad to get some comments on the tests. Maybe some
> improvements on the procedure? If you want I will gladly upload some
> sceenshots and more info about the testing procedure.
>
> Cheers,
> Daniel
>
>
>
> Daniel Wickeroth
> Moltkestraße 88
> 50674 Köln
>
> Home  0221 3569325
> Work  0221 478 86504
> Mobil 0176 700 40 252
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-- 
Daniel Wickeroth
Moltkestraße 88
50674 Köln

Home  0221 3569325
Work  0221 478 86504
Mobil 0176 700 40 252

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