Hi,

On Sun, 2007-03-11 at 09:24 -0500, Allen Bierbaum wrote:
> This morning I discovered that there are some pretty significant memory 
> leaks in the VRML loader in OpenSG2.  One easy way to see the problem is 
> to modify the 10loading.cpp tutorial to repetitively load the model file 
> specified.  With the tie.wrl file I was seeing a leak of several MB per 
> load.
> 
> I ran the code through valgrind and found one leak source (allocation of 
> NodeHelpers).  I fixed that up in r592 
> (http://opensg.vrsource.org/trac/changeset/592) but there are still 
> other leaks in there that I have not been able to track down.
> 
> Has anyone else seen this problem?  Can anyone else help track down 
> these leaks?

I'll have a later today.

gerrit


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