Gerrit Voss wrote:
> Hi,
> 
> On Sun, 2007-03-11 at 09:24 -0500, Allen Bierbaum wrote:
>> This morning I discovered that there are some pretty significant memory 
>> leaks in the VRML loader in OpenSG2.  One easy way to see the problem is 
>> to modify the 10loading.cpp tutorial to repetitively load the model file 
>> specified.  With the tie.wrl file I was seeing a leak of several MB per 
>> load.
>>
>> I ran the code through valgrind and found one leak source (allocation of 
>> NodeHelpers).  I fixed that up in r592 
>> (http://opensg.vrsource.org/trac/changeset/592) but there are still 
>> other leaks in there that I have not been able to track down.
>>
>> Has anyone else seen this problem?  Can anyone else help track down 
>> these leaks?
> 
> I'll have a later today.

Thanks.  It looked like there were some things going on related to the 
desc's, but I don't know enough about how the loader works to be sure of 
what is a leak and what is just me not understanding the code. :)

Thanks,
Allen

> 
> gerrit
> 
> 
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