Hi Simon, the vbo code is a bit limited it works only as a display list replacement. Just walk over all your Geometry cores and call geo->setVbo(true) that's all. To get full speed you should create single indexed GL_TRIANGLE lists with cache optimized indices. It is not optimized for dynamic geometry yet but it should be much faster than display lists.
Andreas > osgHello > > i would like to use VBOs in my current project (based on 1.8/cvs). i > found the GeoVBO class in the sources, but no test/tutorial code... > where/how do i start? > > cheers, > simon > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
