Hi Thomas,

not sure if that was answered already.

Thomas Kulessa wrote:
> Hi,
> 
> Thanks for the quick help, unfortunatly I still see no borders. I am
> using a SimpleTexturedMaterial and added the chunk with addChunk()
> method. Does this work? Or do I have to build my own material? Or set
> the color somewhere?

The LineChunk only works on actual lines, not on polygon edges. You can force 
it 
  by using a MultiMaterial, where the first one is your normal textured 
material, and the second one has a black material with a PolygonChunk that uses 
frontMode and backMode GL_LINE, and the LineChunk for thickness. You might have 
to set the  offset elements too, to avoid Z-fighting.

Yours

        Dirk

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