Hello Dirk,

Am Dienstag, den 20.03.2007, 03:38 -0500 schrieb Dirk Reiners:
>       Hi Thomas,
> 
> not sure if that was answered already.
> 
Yes, but not that detailed. Thanks.
I will try it, after I solved my clustering/viewport problems.

cheers,

thomas

> Thomas Kulessa wrote:
> > Hi,
> > 
> > Thanks for the quick help, unfortunatly I still see no borders. I am
> > using a SimpleTexturedMaterial and added the chunk with addChunk()
> > method. Does this work? Or do I have to build my own material? Or set
> > the color somewhere?
> 
> The LineChunk only works on actual lines, not on polygon edges. You can force 
> it 
>   by using a MultiMaterial, where the first one is your normal textured 
> material, and the second one has a black material with a PolygonChunk that 
> uses 
> frontMode and backMode GL_LINE, and the LineChunk for thickness. You might 
> have 
> to set the  offset elements too, to avoid Z-fighting.
> 
> Yours
> 
>       Dirk
> 
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