Hello Dirk, Am Dienstag, den 20.03.2007, 03:38 -0500 schrieb Dirk Reiners: > Hi Thomas, > > not sure if that was answered already. > Yes, but not that detailed. Thanks. I will try it, after I solved my clustering/viewport problems.
cheers, thomas > Thomas Kulessa wrote: > > Hi, > > > > Thanks for the quick help, unfortunatly I still see no borders. I am > > using a SimpleTexturedMaterial and added the chunk with addChunk() > > method. Does this work? Or do I have to build my own material? Or set > > the color somewhere? > > The LineChunk only works on actual lines, not on polygon edges. You can force > it > by using a MultiMaterial, where the first one is your normal textured > material, and the second one has a black material with a PolygonChunk that > uses > frontMode and backMode GL_LINE, and the LineChunk for thickness. You might > have > to set the offset elements too, to avoid Z-fighting. > > Yours > > Dirk > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
