Hi Oliver,

looks like a missing glPopAttrib or glPopMatrix.

Andreas

>   Hi,
> 
> it is a nearly a year ago that I stopped working with OpenSG.
> Now I'm back :-) , and I want to compile my program on which I worked 
> last with the new OpenSG 1.8a dailybuild (today's binary, windows, 
> vs2005). Last year, I used the OpenSG 1.6 with an FBOViewport which I 
> compiled for myself, because the FBOViewport hasn't been integrated yet. 
> I compiled it on Suse Linux and it worked: I have input float textures 
> and rendered to an out texture (also with float values)!
> 
> Ok, now the FBOViewport is integrated and I have some problems running 
> my old program on windows. When I start using the FBOViewport I get an 
> error (every frame) and I don't know, if it is an OpenSG error or not. 
> And I don't know how to fix it. Last year I used an NVIDIA Geforce 6600 
> GT and now I'm using the NVIDIA Geforce 7600 GT.
> 
> Here's the error:
> 
> WARNING:  FBO render post OpenGL Error: stack overflow!
> 
> When I'm using another 'pure' OpenGL program with the FBO extension 
> (render to a float texture, similar to my OpenSG program), everything is 
> working without errors.
> 
> I hope, anyone can help me.
> 
> regards
> Oliver
> 
> 
> 
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