Simon Haegler wrote:
> Aron Bierbaum wrote:
>   
>> Infiscape has been working on a commercial 3D Studio Max
>> plugin/exporter. It's original purpose was to allow a user to not only
>> export a scene but also connect to a VR system and receive live
>> updates from 3D Studio as the user makes changes. You can see some
>> models that we exported directly from 3D studio to osb for a demo at:
>>
>> http://www.infiscape.com/project_retail.php
>>
>> We also spent a lot of time developing a shader that tries to make the
>> export as realistic as possible. In other words, instead of just
>> exporting the geometry, color, and diffuse textures we export the
>> scene with diffuse, specular, self illumination, opacity, normal, and
>> reflection maps. Let me know if there is any interest.
>>     
>
> just out of curiosity: back then, did you also consider "verse" [1] [2] for 
> the 
> job? according to the website, there is a opensg-verse plugin somewhere...
>   
No.  Verse seems to be going after a different type of environment.  To 
me it almost seems like a protocol for sharing graphics between 
applications.  What we created was a plugin to allow 3DS Max to work in 
an immersive environment.  The exporter functionality just came as a 
side-effect of this effort.

-Allen

> regards,
> simon
>
> [1] http://www.uni-verse.org/
> [2] http://verse.blender.org/
>
>
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