Hi Carsten! Great help there! :) Onto the next issue; synchronization using multidisplaywindow. I have a working program now (the same dummy program 00hello, as in previous posts), but I wish to use the multidisplaywindow instead of the glutwindow.
I've replaced all glutwindow initialization code to multidisplaywindow initialization code, also add the needed lines in the display method: OSG::Thread::getCurrentChangeList()->clearAll(); glClear(GL_COLOR_BUFFER_BIT); glutSwapBuffers(); All is functionaling, i see the torus and can rotate it, but nothing happens when the function 'foo' synchronizes with the glut main-loop. It should add another box to the scene, but nothing happens. I've change nothing other than the windows, added that the servers "test1" and "test2" will do the rendering. I use the provided 12ClusterServer as render servers. What i think happens is that the servers don't receive the new synchronized data. As it is the same code as before, that worked, I presume that the client actually does have a box and a torus in the scene. But the servers test1 and test2 have not update their change lists. How to solve this? Many thanks // Martin ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
