Hi Dirk!

I'm not sure i understand how I'm supposed to get the changelists to the 
servers. Since the servers (used the tutorial file 12ClusterServer) are 
started externally and on different computers, and they don't have any 
other functions to access the server other than:

     void start             ( void                     );
     void stop              ( void                     );
     void render            ( RenderActionBase *action );
     void doSync            ( bool applyToChangelist   );
     void doRender          ( RenderActionBase *action );
     void doSwap            ( void                     );

I tried the doSync function (after the line: server->start()), I don't 
really know what it does, but it froze the servers. How to handle that 
function?

The client don't have any reference to the servers other than 
mwin->getServers(). And i don't know how I could use that data i get by 
calling that function. I hoped for that I could access the 
server-objects from that function, but it seams like that's not possible?

What I'm trying to do is:
one client on one computer - manipulate the scene during execution

any number of computers that each starts a server that render the scene. 
These servers are another program, in this case the tutorial file 
12ClusterServer. These servers should update their scene when the client 
does it's own update.

Many Thanks!
// Martin

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