> > > > What kind of gfx board are you using?  I know that older NVIDIA
> boards
> > > > would only work with certain pixel formats. At one time I had found
> a
> > > > site that listed known working combinations for different
> boards...but
> > > > I didn't bookmark it :(
> > >
> > > Hi Dan,
> > >
> > > it's a Quadro FX 3000... Yvonne just tried my code on her machine
> > > and it worked as expected :( Perhaps it could also be an OpenSG
> > > version issue? I'm working with the CVS version of the 7th of May
> > > 2007... Any patches since then?
> >
> > Hmm.  Does "glxinfo | grep framebuffer_object" return anything?
> > I don't know much about 1.8 CVS. Someone else will have to chime in on
> > that.
> > Also, the output from "glxinfo | grep GL" might be helpful.
> 
> The extensions are there... The drivers are recent... I also tried on a
> Geforce6600 GT, same result. Consider that the color buffer works as
> expected, it's just the depth that doesn't work. Will continue my
> investigation....

Uupps... just read through the link you posted, indeed the suggestion
to switch filtering to GL_NEAREST worked out for me. 

Sorry for the noise and thanks,

  Toni

P.S.: For completeness...:

        fboDepthTexture->setMinFilter(GL_NEAREST);
        fboDepthTexture->setMagFilter(GL_NEAREST);


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