Marcus Lindblom wrote:
> Hi all,
> 
> How are things going with PyOpenSG, are there any cute code examples to 
> look at?

You can see the latest code here: 
https://realityforge.vrsource.org/trac/pyopensg

We are actively using it on a couple of production projects and are 
refining it as we find bugs/limitations.  The most difficult part right 
now is that the HEAD of pyOpenSG is tracking the HEAD of the stable 
branch of OpenSG 2.0.  What this means to a user is that the code may 
break/change from one day to the next.  This is good in that development 
is moving quickly, but it is bad because things could break under your feet.

You can see some example applications here: 
https://realityforge.vrsource.org/trac/pyopensg/browser/trunk/examples

> 
> I mailed with to Allen Bierbaum and he told me to ask on the list, to 
> see what ppl say. The PyOpenSG wiki has not been updated but apparently 
> things are happening anyway.

The wiki is pretty much dead.  We moved most of our open source projects 
over to the same trac site that is hosting OpenSG.

-Allen

> 
> IIRC it's a 2.0 only feature.
> 
> Cheers,
> /Marcus
> 
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