Allen Bierbaum wrote:
> Marcus Lindblom wrote:
>   
>> Hi all,
>>
>> How are things going with PyOpenSG, are there any cute code examples to 
>> look at?
>>     
>
> You can see the latest code here: 
> https://realityforge.vrsource.org/trac/pyopensg
>   
Looks very nice!
> We are actively using it on a couple of production projects and are 
> refining it as we find bugs/limitations.  The most difficult part right 
> now is that the HEAD of pyOpenSG is tracking the HEAD of the stable 
> branch of OpenSG 2.0.  What this means to a user is that the code may 
> break/change from one day to the next.  This is good in that development 
> is moving quickly, but it is bad because things could break under your feet.
>   
Good news! This means I can start hacking at it and OpenSG 2.0 at the 
same time, when time comes. (Hopefully this autumn).

As I said earlier, we use Windows, and IIRC you don't, so that would be 
something to work with. Hopefully, there shouldn't be any showstoppers 
and I'd be happy to contribute.

A slightly different question: (that's still relevant for 
OpenSG/PyOpenSG users) (I'm a bit of a python-cpp-wrapper beginner (have 
worked with JNI a bit though), so this might be a silly question):

How easy it is to use PyOpenSG together with some of my own C++ classes 
that are also wrapped (at least with boost::python, maybe with 
pyplusplus)? I.e. do PyOpenSG employ any tricks that other users 
wrapping their own OpenSG-code should be aware of (or should borrow)?
> The wiki is pretty much dead.  We moved most of our open source projects 
> over to the same trac site that is hosting OpenSG.
>   
Ok. A note there pointing ppl to the new site perhaps?

Also, shouldn't this be touted as a OpenSG 2.0 upcoming feature? :)

Cheers,
/Marcus

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