On 8/9/07, Marcus Lindblom <[EMAIL PROTECTED]> wrote:
> Allen Bierbaum wrote:
> > Marcus Lindblom wrote:
> >
> >> Hi all,
> >>
> >> How are things going with PyOpenSG, are there any cute code examples to
> >> look at?
> >>
> >
> > You can see the latest code here:
> > https://realityforge.vrsource.org/trac/pyopensg
> >
> Looks very nice!
> > We are actively using it on a couple of production projects and are
> > refining it as we find bugs/limitations.  The most difficult part right
> > now is that the HEAD of pyOpenSG is tracking the HEAD of the stable
> > branch of OpenSG 2.0.  What this means to a user is that the code may
> > break/change from one day to the next.  This is good in that development
> > is moving quickly, but it is bad because things could break under your feet.
> >
> Good news! This means I can start hacking at it and OpenSG 2.0 at the
> same time, when time comes. (Hopefully this autumn).
>
> As I said earlier, we use Windows, and IIRC you don't, so that would be
> something to work with. Hopefully, there shouldn't be any showstoppers
> and I'd be happy to contribute.

Actually we are using OpenSG 2.0 and PyOpenSG on Windows just as much
as Linux. :)

>
> A slightly different question: (that's still relevant for
> OpenSG/PyOpenSG users) (I'm a bit of a python-cpp-wrapper beginner (have
> worked with JNI a bit though), so this might be a silly question):
>
> How easy it is to use PyOpenSG together with some of my own C++ classes
> that are also wrapped (at least with boost::python, maybe with
> pyplusplus)? I.e. do PyOpenSG employ any tricks that other users
> wrapping their own OpenSG-code should be aware of (or should borrow)?

Nope, as long as you wrap your code with Boost.Python everything
should work fine.

> > The wiki is pretty much dead.  We moved most of our open source projects
> > over to the same trac site that is hosting OpenSG.
> >
> Ok. A note there pointing ppl to the new site perhaps?

Good point, Allen I don't have edit rights, can you look into this?

> Also, shouldn't this be touted as a OpenSG 2.0 upcoming feature? :)

Yep, we need to make a release so that we can have people test it. I
might be able to pull something together pretty quickly so people code
do limited testing. But we are no where close to a release yet.

-Aron

> Cheers,
> /Marcus
>
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