Johan Robben wrote:
> I have currently only one critical VRML requirement, I need to be able to
> get the name from a material.
> For example:
>
> appearance Appearance { material DEF YELLOW_MATERIAL Material { diffuseColor
> 1 1 0 } }
>
> I need to be able to extract YELLOW_MATERIAL. I have managed to extract the
> name I give to an appearance, but I do not know how to extract the material
> name. Is this possible with the regular VRML loader? If not, how do I
> activate the experimental VRML loader ?
If the current VRML loader sets the name, it ought to be on the
MaterialChunk in the ChunkMaterial (which I'd suspect is the appearance).
Does that help?
/Marucs
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